This Firebender belongs to NoctemV


Though Zen'nō may choose to appear as though he is a friend to someone, he can quickly turn his back on them as easily as the wind changes. However this change is always brought on by something, and Zen'nō never changes just for "the fun of it." Whenever he changes his personality, there is always a reason behind it, whether to manipulate the person that he is in the company of, or someone that they directly influence. Almost everything that Zen'nō says or does has some way of furthering his own goals. As to what these goals are, no one knows besides him.


Zen'nō's parents were both fire-benders who worked as soldiers in the Fire Nation navy. Knowing that his parents were both benders, Zen'nō first tried bending at age 6. Though his flames were not very big, they did burn hotter than most. Throughout his childhood, Zen'nō would constantly set fire to things of his parents', then blame it on one of his two older sisters. Often times, Zen'nō would do it and lie, just to see if he could get away with it. Though his sisters certainly knew what was going on, his parents never caught on, believing every lie Zen'nō fed them. For a long time, Zen'nō was their golden son, the one that they showed to all of their friends, and were the most proud of.</span>

When Zen'nō was 13, he decided that the life as the 3rd child of military parents was not going to be good enough for him, and set out acquiring the skills he would need to further his own goals, primarily those that would cost money. From street urchins, he learned how to pickpocket, using this skill to great effect upon the working population during rush hours. Learning how to pickpocket helped Zen'nō put a little more money in his pocket, which he refused to spend on trivialities. Instead, he used the money to buy private martial arts lessons. He only did this after asking his parents to teach him, which they refused, stating that no son of theirs would join the military.

Three years later, Zen'nō was well formed physically, and had started to use his newfound skills in martial arts to hire himself out for jobs on the street. He would perform anything from robbery to muggings to arson. Though he would never actually kill anyone on these "jobs," he could always be relied on to get the job done to the fullest extent possible. Zen'nō used the money earned during these jobs to further his own education, learning not only to use a few different weapons in martial arts, but learning more about the world around him. He started to learn things such as anatomy, chemistry, geography, and the history of the world.

When he learned that the police were closing in on the people that he was doing jobs for, he turned them in for a rather sizable reward. Upon returning home that day, his parents treated him as a hero, having heard that he turned in a band of criminals to the police. Zen'nō then told his parents that he wished to go to Republic City and help people that were in situations the same as this. He used the reward money to buy a one-way luxury ticket to Republic City, and still had about half the money left over. While on the boat on the way there, Zen'nō turned 19, and met several people that he used to get more information about the Citizenship Project.

Though he himself is not completely sure of what his goals are, Zen'nō knows that he wants to have a powerful place in the city's world, both in the underworld, and in the public eye.


Fire Infantry
Initial Powers
  • Fire Arcs

The user's punches and kicks will automatically create small arcs of fire from them as they strike that spills forward in the direction of the attack.

  • Fireball

The user is able to shoot small blasts of fire in rapid succession toward something.

  • Fire Whip

The user is able to create a belt of flames which they can use to strike and burn with.

  • Heat Control (Passive)

The user is able to increase the heat of the air, objects and liquids.

  • Fire Blocking (Passive)

The user is able to, if timed correctly, break away or deflect other fire attacks.

Basic Powers

(Note: Once a power is chosen, it cannot be changed.)

  • Fire Disks

The user is able to create small disks that can be used as quick moving projectiles. (Achieved after 1 week)

  • Jet Propulsion (Passive)

The user is able to create intense bursts of flames from their hands and feet which can be used to propel them through the air for a short time. (Achieved after 2 weeks)

Sun Warrior
(Achieved after 1 month)
Initial Powers
  • Fire Blades

The user is able to create thin blades of fire from their melee attacks which are capable of cutting objects as well as burn them. While performing this technique, the user cannot use any other form of firebending techniques.

  • Fire Bomb

The user sends forth a massive fireball which explodes into a torrent of flames upon contact. The user must take time to build up this attack and is vulnerable while doing so.

  • Enhanced Fire (Passive; Exclusive; Color Choice)

The user's flames become enhanced and burn much hotter than normal. The user is able to change the color of their flames as they wish (excluding black flames) and can simultaneously use two different colors.

  • Flame Missiles (Exclusive to Sun Warrior)

The user can launch a stream of fire which they can guide towards the target, allowing them to target more agile opponents. The user is immobile while using this power.

Advanced Powers

(Note: Once a power is chosen, it cannot be changed. Also, Master level powers can only be achieved after 7 months and require 2 open power slots.)

  • Pressure Control (Passive)

The user is able to pressurize their flames in order to make them semi-dense and have a sort of tangible force when they strike something.  (Achieved after 2 months)

Not yet achieved (Achieved after 4 months)

Not yet achieved (Achieved after 6 months)