Tamako Nakahara
Owned by Hydrocarbon1997

Basic Information

Bender type: Nonbender
Title: Malevolent Mastermind
Alignment: Lawful Amoral
Current age: 20
General Status: Alive and well
Sexuality: Bisexual
Relationship Status: Interested in Yogini Senkai
OOC Plans: Tamako and Yogini's relationship seems to be going well. While Tamako isn't capable of feeling any "love" for Yogini, she finds the waterbender oh so attractive, entertaining and useful. I'd like to play with Tamako secretly becoming perverted under her girlfriend's influence.


Tamako is a rather short woman, always walking with an aura of confidence. She dresses quite conservatively and often wears a composite vest under her clothes for slight protection. In battle, she can often be seen wearing a gas mask.


Tamako is an evil genius in every sense of the world. Huge ego-check, devices created for hurting people-check and most of all being pure evil and literally only caring about herself and anyone useful-check. From day 1, the malevolent mistress has been a textbook example of sociopathy. Her cold, calculating nature, she is often more willing to stay in the background and gather information rather than being the first to act. Her lack of empathy means she has never felt any form of sympathy in her life.

Because of this, she was very selfish and was willing to kill anyone if it benefited her. Such as orchestrating the death of her birth parents and then betraying her loving adopted father. Tamako loves power and works hard to keep it, though she's able to wield the public image of a kind business woman to further mask her Syndicate activities. Along with all that and a high-IQ, she nearly always thinks of herself as completely smarter compared to those around her. She’s somewhat of a sexual deviant, but lacks the experience to be well-versed in it. Her virginity aside, her sensual fantasies would qualify as...masochistic. Naturally this has been something she kept to herself for her whole life.


Tamako was born in an underprivileged neighborhood in the Fire Nation, her parents were poor, miserable and rarely seemed to even like each other. Either way, she showed remarkable intelligence from a young age. In school, she seemed to be smarter than her whole class. But while her classmates played games and befriended one another, Tamako seemed to lack interest in anything social at all. She always looked lonely, but in fact she was happier that way.

Truth be told, by the age of 7 she made the firm decision that she hated her parents. They were drunks with no talents, work ethic or ambition whatsoever. She was embarrassed to even be related to those disgraces for human beings. As other school children began playing with fireballs or shooting around gusts of air, Tamako made the realization that she wasn’t a bender. She didn’t seem to care, it wasn’t like she needed bending anyway.

Breezing through her classes, she threw herself into more studying. Learning about medicine, machines, the human body and anything else that peaked her interest. Her thirst for knowledge had been a joy for her, she was proud of her intelligence. Meanwhile her parents had been trying to cure their demons, the result of their time at a local temple dedicated to worshipping Raava.

She was around 12 at this time, her parents had wanted to bond with her but she just wasn’t interested. Meanwhile she had heard that an infamous couple of nobles had been seeking to adopt a daughter, they had wanted a well behaved and remarkably intelligent girl. At that point, Tamako decided that she could easily meet their requirements if her parents were out of the picture.

She devised a rather risky plan that would completely get rid of them. Tamako’s knowledge on mechanics had allowed her to interfere with the gas from the oven, some simply tinkering turned it into a timer bomb. Fortunately her parents has relapsed and fell into their alcoholic habits, so they passed out as their daughter sealed their fate. It was easy to steal some money and run out about 10 minutes before the explosion. A grin nearly came to her face once she was in the market and heard the loud detonation.

It was done, the townsfolk had crowded around the epicenter as local authorities investigated. Tamako had such an easy time playing the grieving orphan, some eye drops and decent acting made it believable enough. The incident had been all over the news, catching the attention of the nobles of the Nakahara family that she wanted to be a part of so badly.

The 12 year old was now the only child to the intelligent, rich parents she always thought she deserved. Her new father Hirai was the head of a successful engineering company, Tamako had been quite interested in the family business. Hirai had held the image of a kind and fully legitimate business man.

Tamako’s teen years had been nothing but work, advancing her knowledge of machinery and business under her father’s tutelage and attending a well-known private school for girls. While the other rich girls partied and slept around, she was hard at work improving her knowledge.

Though after hearing about a few girls from her school getting raped when she was 15, Tamako sought out means of self defense. Weapons, martial arts, poisons and knowledge of the human body would all be things to aid in her survival. She refused to be ignorant like her birth parents or weak like her classmates that allowed themselves to become victims.

On her 18th birthday, Hirai had thought his beloved daughter had been worthy of the truth. Tamako had learned her father was a member of the international organization known as the Syndicate. All this time, he wanted a trusted child of his to aid in his standing. A child he could trust to follow his best interests. Tamako had pretended to go along with this for a while, but truthfully she had no interest in sharing the Nakahara family’s power and wanted it all to herself.

But simply killing him would look too suspicious. So she had been sure to reach out to her father’s enemies who wanted him gone. With some dealing and exchange of information, Tamako had become the new head of Nakahara Industries and gained most of her father’s standing within the Syndicate while her adoptive parents had went missing on their vacation, never to be seen again.

After two years of running her very own company and making sure things stayed that way, the 20 year old had received a call. Having been requested by the Syndicate leader of Republic City to help him in his plans. It seemed profitable for Nakahara Industries to overwhelm Cabbage Corp and eventually own it herself.


Initial Abilities
  • Martial Arts (Passive)

The user is adept in basic martial arts, allowing them to stay on par with someone who has focused their training on bending.

  • Weaponry (Passive)

The user has trained extensively with the use of classical weapons in order to make up for their deficit when it comes to taking on a bender.

  • Agility Training (Passive)

The user has received extensive training in their agility in order to increase their raw physical speed. They would easily exceed any person who relied on their bending.

  • Weight Training (Passive)

The user has received extensive training with weights and other forms of exercise in order to increase their raw physical strength. They would easily exceed any person who relied on their bending.

  • Endurance Training (Passive)

The user has received extensive training in physical endurance in order to increase the amount of physical energy they have at any given time. They would easily exceed any person who relied on their bending.

Basic Abilities

(Note: Once a power is chosen, it cannot be changed.)

  • First Aid (Passive)

The user is knowledgeable in basic medical training using herbs and other medicines to treat minor injuries on themselves and others. (Achieved after 1 week)

  • Poison Adept (Passive)

The user is knowledgeable in the creation and usage of various non-lethal poisons. The effects can range from slowed movement, pain, nausea and disorientation. They cannot use any poisons that would completely render a foe unable to defend themselves. (Achieved after 2 weeks)

Combat Engineer
(Achieved after 1 month)
Initial Abilities
  • Explosive Crafting (Passive)

The user is knowledgeable in the construction and usage of assorted types of explosives. These explosives can range from simple smoke grenades or even detonate-able satchel charges. NOTE: These weapons are illegal to use.

  • Smithing and Engineering (Passive)

The user is knowledgeable in crafting weapons, armors and even basic machinery made of metal and even basic composite materials. Metal is more durable but heavy and cumbersome while composites are lighter but more vulnerable.

  • Adhesive Foam (Exclusive to Combat Engineer)

The user is able to carry a small canister of foam that quickly expands, being made of very sticky and tenacious materials, it provides an easy way to entangle and restrict foes.

  • Electrified Weaponry (Passive; Exclusive to Combat Engineer)

The user has and is knowledgeable on how to use assorted electrified weaponry which can shock and even incapacitate people struck with it. (This includes things such as bolas, Kali sticks, bo staffs, etc) NOTE: These weapons are illegal to use.

Advanced Abilities

(Note: Once a power is chosen, it cannot be changed.)

  • Precision Strikes (Passive)

The user has trained in order to achieve the ability to be as precise as possible in combat. This ranges from striking chi points to firing arrows from a bow. However, in focusing their training in this, the user has lessened the total power behind all of their attacks. (Achieved after 2 months)

  • Concussion Cannon (Requires 2 open slots)

The user is knowledgeable in building and the use of steam powered concussive technology. These cannons can come in many forms from large and bulky cannons that give large bursts but are quite encumbering to smaller cannons that have lessened effects but are more maneuverable. The effects of the concussive blasts upon people are disorienting and, unfortunately, these effects do not know friend from foe and will even effect the user if used repeatedly in a short time. NOTE: These weapons are illegal to use. (Achieved after 7 months)


  • Composite/Steel Shikomizue
A blade coated in composite while possessing a metal skeleton, Tamako's shikomizue serves her well as her main weapon. Another hidden weapon that helps disguise her ability to fight, she usually walks around and fakes a limb due to a made up childhood injury. Her knowledge of the human body makes it easy to strike important arteries for unexpected kill blows. The blade is dipped in a light, yet fast acting sedative that makes opponents slow and sluggish and quite easy to slay.
The shikomizue is impossible to bend since all the metal is hidden. But after a few blows, the composite frame will start to break down. Hence why she strives to finish off foes quickly.
  • Grenades
Tamako uses several different kinds of grenades which she makes herself. Fragmentation grenades that disperse lethal fragments upon detonation, concussion grenades that rely on sheer force and provide more power than the former. While smoke grenades can easily cover an area and supply a chance for escape. The smoke is also somewhat harmful to breathe.Her poison gas bombs can sedate, paralyze or cause hallucinations. They can also contain powerful tear gas. She also possesses flashbang grenades and adhesive foam bombs. Giving her many options.
  • Bow and Arrows
Tamako is a fairly accurate archer, she is no master marksman but can often hit her mark. Her arrows are tipped with composite, making them fly through the air with ease. Tamako often dips her arrows with paralytic/sedative poison or pain inducing venom, making her more dangerous. She's even created electric arrows that cause incredible pain for targets.
  • Concussion Cannon
Tamako's concussion cannon is quite small, she uses it to fire her explosives from great distance. In close combat she can have it disorient foes and leave them vulnerable.
  • Kubotan
The Kubotan is Tamako's secondary weapon, something she never leaves home without. It is easy to hide, made from composite and only six inches long. Tamako can easily use it to jab sensitive areas on the body, thus making good use of her knowledge of it. Made from composite/steel, it's dense enough to break bones.
  • Electrified Gloves
Whenever she needs to get her hands dirty, Tamako wears a set of electrified gloves outfitted with retractable composite blades. One electrically charged cut can be incredibly painful. Her gloves are also capable of charging her kubotan.
  • Shuriken
Simple projectiles, another weapon she can easily hide. Purely made from composite, they're light as feathers.
  • Hidden Knives
Most of Tamako's shoes are outfitted with composite knives, allowing her to surprise a foe with a crippling blow.