Owned by TheDarkMerc VI

Basic Information

Bender type: Airbender
Title: The White Ghost
Alignment: Neutral Amoral
Current age:
General Status: Alive
Gender: Male
Sexuality: Heterosexual
Height: 6'4
Relationship Status: Single
OOC Plans: Joining a dank assassin clan 420 blaze it


His true appearance is a mystery, as he is always seen in his assassin garb. It consists of dark, light-weight fabric with some degree of armor integrated into it for protection. It has plenty of unseen pockets containing whatever he needs for the situation. To complete the look, Senji wears a white, porcelain-esque mask the covers his entire face, eyes included, to hide his identity. Although his eyes may be hidden, the dark spots are actually see through.


An enigma wrapped in a conundrum, Senji's mere existence is a mystery. Not many people know a thing about him, which he uses to his advantage any way he can. He can sometimes come off as condescending, cocky even when he's in a good mood. As an assassin and a bounty hunter, he goes by his own rules, doing whatever it takes to get the job done.


From the day he was born, the man known as Senji was raised all his life as a killer. Born in the Fire Nation with a mother and a father. Both of his parents were assassins, his father a Non-bender and his mother an Airbender. They were members of a mysterious assassin clan hidden in the outskirts of the Fire Nation, known as the Shiroikage. That is, until, they broke away from the clan when Senji was born, desiring to raise their child in a safer environment. Bad call. The Shiroikage didn't believe in deserters back then. They sent one of their best to kill them, as a means of a "going away" present. Baby Senji and the father survived, but the mother lost her life, tragically. It was just them now, and them alone.

Since that very day, Senji was forced to undergo harsh and intensive training, the same that his father had gone under, to become an assassin. At age 8, when his bending abilities began to manifest, he was fully capable of taking on grown men. Now able to bend the element of air, Senji decided to incorporate it into his fighting style to give him an edge in combat. So from then on, he trained and trained. He and his father traveled from home to home, moving all across the nations from the Water Tribe to the Earth Republic, where they decided to dig in and settle.

Of course, the story does not end there since this all took place in the past. His father died when he was 18 from an unknown, incurable illness, leaving him to survive on his own. That's when he started to take on bounty's placed in the area he lived in, which happened to be pretty shitty. Donning his father's assassin outfit with a white porcelain mask, he dubbed himself the White Ghost. From then on, Senji started his career as an independent assassin/bounty hunter. He had made quite the name for himself back then, starting out scraps, rising up little by little. His work has caused him to travel across the nations once again for a few years until he happened upon his final destination: Republic City.


Air Nomad
Initial Powers
  • Air Blast

The user sends a burst of air out in the shape of a ball in front of them which can be used offensively or defensively.

  • Air Shield

The user creates a funnel of air in front of them that redirects attacks around them.

  • Air Swipe

The user sends a sharp jet of air out in the shape of a crescent which can be used to cut things.

  • Enhanced Agility (Passive)

The user is naturally more agile than a normal human.

  • Gliding (Passive)

The user can glide across the air for a short period of time; this can be sustained for a medium amount of time by using a glider.

Basic Powers

(Note: Once a power is chosen, it cannot be changed.)

  • Air Suction

The user can create a vacuum of air which pulls things toward them. (Achieved after 1 week)

  • Air Bullets

The user rapidly sends a flurry of small air blasts which can be used to pummel something in quick succession. (Achieved after 2 weeks)

Wind Fighter
(Achieved after 1 month)
Initial Powers
  • Air Wake

The user can build up massive momentum while running which can then be focused into a powerful concussive blast. The user becomes disoriented for a short time after using this power.

  • Enhanced Speed (Passive)

The user is able to redirect air flow around them, removing air resistance and generating a wind current behind them, thus greatly increasing their running speed. (50-60 mph). The user cannot use the power to enhance the speed of their flight/gliding or jumping and they're vulnerable to fatigue and high-speed collision while running at these new speeds.

  • Air Blades (Exclusive to Wind Fighter)

The user can focus the air to a fine blade which can be used as a melee or projectile weapon for a short time. While wielding these blades, the user cannot use any other airbending techniques from their hands.

  • Air Slam (Exclusive to Wind Fighter)

The user can produce a gust of air to launch enemies upwards, followed by a downwards air current to slam them into the ground with increased force. The user becomes disoriented for a short time after using this power and they cannot use it from long distances.

Advanced Powers

(Note: Once a power is chosen, it cannot be changed. Also, Master level powers can only be achieved after 7 months and require 2 open power slots.)

  • Enhanced Jumping (Passive)

The user is able to use gusts of air to jump about three times the height of a normal human (about 8-10 feet). (Achieved after 2 months)

Not yet achieved (Achieved after 4 months)

Not yet achieved (Achieved after 6 months)