Owned by Bird of Winter

Sakari long
Basic Information

Bender type: Waterbender
Title: Bittersweet Arrest
Current age: 21
General Status:
Sexuality: Bisexual
Relationship Status: Single
OOC Plans: At present, Sakari is working for the Republic City Police Department as an officer, and her most recent assignment is being the contact for Ran Wu, a man Gaoling. At some point I'd like for her to get a partner in the Police Force or join a probending team, but that can come later. On the cards is a relationship with Genin, but I'm not sure when (or if) that will play out.


Sakari has short, dark, curly brown hair that she often keeps off her face for when she's working. She's relatively tall for a girl, standing at 5'8, and can often be found in her police uniform. However, when she's off duty Sakari enjoys wearing clothing in traditional water tribe colours to reflect her heritage.


Like the best police officers, Sakari is a law-abiding citizen who has a firm belief in maintaining the law and order of the world. She enjoys being the voice of reason and sense around her friends, but she can sometimes come across as bossy or up-herself because of her higher moral standards. For someone of her profession, her past is a dirty record, and she doesn't speak about for that reason. She is generally bubbly when not working, and enjoys talking to people, but needs her own introvert time every now and again to rewind and rejuvenate.


For Sakari, her childhood was less than ideal. Born to two pirates from the Southern Wastes, she spent her toddler years aboard ships, her family constantly raiding villages for supplies. It was never expected that Sakari would become anything other than pirate, but that is exactly what happened...

As Sakari grew up, her parents began forcing her to take part in the raids. She never liked them, always feeling like she was on the wrong side of the battle. From a young age she would watch, either from the ship or from the streets, as her family decimated people's houses in search for goods and supplies. She always hid during the raids, making sure she was never seen causing damage like her family members. Now and then she would help people escape her own relatives, or steal food and supplies back from her family and return them to the people who needed them.

She was seven when she discovered her waterbending. It was during a raid, and she was helping some fellow children put out a fire by throwing buckets of water on it. She had gone to throw the bucket on the blaze when she had tripped and the bucket had spilled. To her amazement, she was able to catch the water in mid air by stretching out her hands and willing the water to stop with her mind. The other children applauded her, and showed her what they could do with their waterbending. In that brief moment, Sakari was overjoyed, and helped the children put out the fire with her minimal skills.

It was a sad start for a waterbender though, as Sakari never let herself bend in front of her family, fearing they would weaponize her powers. As such, she could only ever refine her skills on raids or in private, and no one knew enough about waterbending to be much help. As such, as time went on, Sakari's waterbending skills fell far behind what they should have been. At the age of twelve, she had only managed to master water waves and water jets, and was trying to master pressure control.

One of the many reasons that Sakari's bending was so poor at this age was that her family hadn't raided any villages in three years. They had returned to the South, where they had settled sown it seemed, and had begun to rely on other people's pirating to survive. Then, one night, the Northern Water Tribe arrived through the spirit portal. They seized Sakari and her entire family, as well as a few others, charging them with pirating and taking them back to the North Pole to be sentenced. The shock of the whole incident was incomprehensible to Sakari, and she just shut down for a week. She didn't talk, she barely ate or drank, and she spent most of the time curled up in a ball in her jail cell.

The time for her parent's trial came, and in the end they were sentenced to a lifetime in jail for the damage they'd caused. Sakari was to be sent to a correctional facility where she would serve the community, considering she was too young to be put in prison. For four years, Sakari went through her daily routine numbly. She couldn't understand why she no longer had a family, or why she couldn't visit them. They were terrible people, and she knew that deep down, but she just wanted her family back. Some nights, she would cry herself to sleep with these thoughts, or a least she would cry until one of the other girls in her dorm threw something at her and told her to shut up.

While in the facility, Sakari did not bend. She couldn't allow herself to. It was a part of her punishment; she couldn't do anything to save her family so she was useless, her family were evil and she was therefore evil as well. To Sakari it seemed that, although she knew she had good inside of her, the world was trying to make her the bad guy. It pained her not to bend, because those who were benders would often gather and teach each other what they knew. By the time her last year in the facility rolled by and Sakari was sixteen, those benders' powers had so far surpassed her's she could never think to ask them for tips.

Everything changed when Sakari was released from the facility. Alone in a foreign city, she had no idea what to do, or who to turn to. Other girls and boys from the facility had families to go home to, and they were welcomed home with hugs and kisses, while Sakari was left behind, waiting outside the facility for someone who would never come. She slept there overnight, only to be found in the morning by the guards doing a sweep. They took pity on her and sent her on her way, with some food and directions to a lady who was very welcoming to the homeless youth of the Northern Water Tribe. Sakari found the lady with some trouble, but after that ensued the happiest years of Sakari's life.

The old lady was a waterbender, and when she saw Sakari trying to master pressure control using the tap water, she took her under her wing and trained her. Under her tutoring, Sakari flourished. Not only was the woman able to help her bending, she was also able to give Sakari an education. The teen couldn't have been happier in those times, and to top it all off she was able to shake off her guilty conscience and realise the good inside of her. Every now and again she would walk out on the street and hand out meals to the homeless.

She was eighteen when she was first involved with a gang. On her way home from giving out meals, three men with sacks over their shoulders rushed past her. Sakari stumbled and fell back, and one of the men growled at her to stay out of the way. Sakari was a little [pissed off, so she used a water cloak and grabbed the sacks off the men. They were all enraged, and ran to attack her, but before they could reach her the police arrived and distracted the men by engaging them in battle. After a short fight the men were arrested, and the police thanked Sakari for her help. In that moment, being among the police, Sakari felt whole.

She spent the next few years trying to help out the police in any way she could, and at the age of 20 they offered her a job for her commitment. Sakari was overjoyed and quickly accepted it, but there was a bump in her plans. The old woman who had been her family for four years passed away, and Sakari was devastated. The chief of police knew what the woman had meant to Sakari, and offered Sakari a deal; If it was too painful for Sakari to stay in the North, he would send her to Republic City on an exchange, or until Sakari wanted to return. She agreed, and made her way to Republic City.


Water Tribesman
Initial Powers
  • Water Whip

The user can create a whip of water to quickly strike at something.

  • Water Jet

The user can create a jet of water that can be used to push back or even topple others.

  • Water Wave

The user can create a small wave from a nearby source of water that can be used to crash down on something.

  • Temperature Control (Passive)

The user can alter the temperature of water, allowing them to cause it to boil or even freeze.

  • Pressure Control (Passive)

The user can alter the pressure of water, allowing them to use it to grab or strike things.

Basic Powers

(Note: Once a power is chosen, it cannot be changed.)

  • Water Bullet

The user rapidly sends a flurry of small water beads which can be used to pummel something in quick succession. (Achieved after 1 week)

  • Water Cloak

The user can surround their arms in watery tentacles from a small source of water that can be used offensively or defensively. (Achieved after 2 weeks)

Ice Protector
(Achieved after 1 month)
Initial Powers
  • Ice Dome

The user can create a large dome of ice around them which can be used to protect them and even others from harm. The user is unable to take any other action while maintaining the dome.

  • Octopus Form

The user can surround their body in a pressurized suit of water which has eight arms for offense or defense. The user cannot move while using this power.

  • Ice Blades (Exclusive to Ice Protector)

The user can create blades of ice from water which can be used as melee or projectile weapons. While wielding these blades, the user cannot use any other waterbending techniques from their hands.

  • Ice Armor (Exclusive to Ice Protector)

The user spreads water over their whole body and freezes it, constructing a protective suit of armor. Unlike Earth Armor, it does not restrict speed and mobility and is immensely easy to repair since it's not durable. While it can endure rather basic attacks, the armor would need constant renewal and the user can only use Ice Blades when maintaining the armor. If the user no longer desires to wear the armor, they can instantly cast it off as blast of ice shards around them or simply melt it.

Advanced Powers

(Note: Once a power is chosen, it cannot be changed. Also, Master level powers can only be achieved after 7 months and require 2 open power slots.)

  • Armless Waterbending (Passive)

The user is able to waterbend without using arm motions while bending. (Achieved after 2 months)

  • Waterspout

The user can create a spout of water from a large body of water which can be used to lift them or others up off the ground. (Achieved after 4 months)

  • Mudbending (Passive)

The user is able to manipulate the water in mud in order to move mud, add water to earth to make mud or even pull water from the mud leaving only dirt. (Achieved after 6 months)