This Firebender belongs to Weirdo Guy

Name: Kashou, Ryuu

Ethnicity: Fire

Citizenship Status: Naturalized

Classification: Lawful Amoral

Bending Abilities: Yes

Years of Residency: 14

Present Occupation: Businessman

Analysis: Mr. Kashou displays a dedication(and what some may call rapacity) often associated with entrepeneurs. The media has characterized him as a cold intellectual, though he presents himself well as a dauntless and powerful speaker. Behind closed doors, it is rumored he is quite demanding and supercilious.

Background: Mr. Ryuu Kashou was born in the Fire Nation town of Sekitan in the year 294. He attended Fire Fountain University, though transferred to Republic University later on and stayed in the city where he began working as a small-time entrepreneur. However, he left to travel the Earth Republic after the death of his uncle.

When he did return, Kashou's business truly began. Using money from investments he made in seemingly worthless Si Wong lands rich with oil, he began to put money back into Republic City industry--particularly in repurposing old refineries and factories left abandoned by the Civil War. This made him incredibly popular among the working-class citizens left abandoned and impoverished. However, he was extremely ruthless, and it is rumored he has aligned himself with organized criminals to keep potential business rivals at bay.

Despite several formal and informal indictments made against him, Kashou remains a vastly popular figure. Some have even clamored for him to run for political office, though President Hui Li denied him a potential commerce secretary selection, despite pressure otherwise, out of principle, and has worked to combat Kashou's efforts, making them rivals indeed.

Kashou emblem

Fire Infantry
Initial Powers
  • Fire Arcs

The user's punches and kicks will automatically create small arcs of fire from them as they strike that spills forward in the direction of the attack.

  • Fireball

The user is able to shoot small blasts of fire in rapid succession toward something.

  • Fire Whip

The user is able to create a belt of flames which they can use to strike and burn with.

  • Heat Control (Passive)

The user is able to increase the heat of the air, objects and liquids.

  • Fire Blocking (Passive)

The user is able to, if timed correctly, break away or deflect other fire attacks.

Basic Powers

(Note: Once a power is chosen, it cannot be changed.)
Basic Power 1. Not yet achieved (Achieved after 1 week)

Basic Power 2. Not yet achieved (Achieved after 2 weeks)