Archive Syndicate
Mura Hitochi
Owned by Nat25

Mura Oshitsu
Basic Information

Bender type: Firebender
Title: The Sadistic Noble
Alignment: Lawful Evil
Current age: 20
General Status: Healthy
Gender: Female
Sexuality: Bisexual
Height: 5'8"
Hair Color: White
Eye Color: Red
Relationship Status: None
OOC Plans: Gain more power especially within the Syndicate and help regain her families status in the Syndicate.


Mura is short and has a slight build. She is pale skinned with bright red eyes and white hair. She prefers to dress in dark but elegant clothes. Mura almost always carries herself like a noble.


Very sadistic and loves to watch others suffer. She maintains an air of superiority as long as it does not jeopardize what she is try to achieve. She has an insatiable lust for power, and will do almost anything to sate it.


Born to the Hitochi family of the fire nation, Mura was exposed to the deadly dance of politics at a young age and took to it nicely. A child prodigy, she began lying and scheming to gain power at a very young age, and when she learned she could firebend like her parents at the age of 6 she quickly convinced her parents to get her an advanced tutor, and took very quickly to the bending arts. The one thing that annoyed her was her older sister Kachi whom was destined to take the family inheritance despite Mura’s greater abilities.

When she was 14 Mura came up with a plot to take Kachi out of the picture. She convinced another noblewomen that Kachi had been sleeping with her husband and the noblewoman killed Kachi. What Mura did not count on is that the investigation into the murder had turned up some highly illegal activities operated by the Hitochi family including illegal technology, assassination, espionage, illegal bending, and horrific forms of mind manipulation.

Realizing the dangers this would bring upon her Mura decided to leave as soon as possible. She gathered her remaining wealth and other belongings, evaded police and headed to Republic City. She had heard prior to coming of the city’s Syndicate which she learned her parents were a part of and hoped she could become part of that, and with the Citizenship Program this was her chance.


Fire Infantry
Initial Powers
  • Fire Arcs

The user's punches and kicks will automatically create small arcs of fire from them as they strike that spills forward in the direction of the attack.

  • Fireball

The user is able to shoot small blasts of fire in rapid succession toward something.

  • Fire Whip

The user is able to create a belt of flames which they can use to strike and burn with.

  • Heat Control (Passive)

The user is able to increase the heat of the air, objects and liquids.

  • Fire Blocking (Passive)

The user is able to, if timed correctly, break away or deflect other fire attacks.

Basic Powers

(Note: Once a power is chosen, it cannot be changed.)

  • Fire Disks

The user is able to create small disks that can be used as quick moving projectiles.  (Achieved after 1 week)

  • Size Augmentation (Passive)

The user is able to disperse their flames and increase their size temporarily; however, the overall heat of the flame is weakened. (Achieved after 2 weeks)

Sun Warrior
(Achieved after 1 month)
Initial Powers
  • Fire Blades

The user is able to create thin blades of fire from their melee attacks which are capable of cutting objects as well as burn them. While performing this technique, the user cannot use any other form of firebending techniques.

  • Fire Bomb

The user sends forth a massive fireball which explodes into a torrent of flames upon contact. The user must take time to build up this attack and is vulnerable while doing so.

  • Enhanced Fire (Passive; Exclusive; Color Choice)

The user's flames become enhanced and burn much hotter than normal. The user is able to change the color of their flames as they wish (excluding black flames) and can simultaneously use two different colors.

  • Flame Missiles (Exclusive to Sun Warrior)

The user can launch a stream of fire which they can guide towards the target, allowing them to target more agile opponents. The user is immobile while using this power.

Advanced Powers

(Note: Once a power is chosen, it cannot be changed. Also, Master level powers can only be achieved after 7 months and require 2 open power slots.)

  • Immolation

The user is able to immolate something in a thin film of concentrated flames. Due to the concentration, the flames are highly resistant to being extinguished but also cannot be bent away from where they are once they are applied unless they are removed entirely.  (Achieved after 2 months)

  • Lightningbending (Passive; requires 2 open slots)

The user is able to focus their fire so effectively that it can become lightning. The lightning is far quicker and more unstable than fire and cannot be blocked or redirected by any means other than another person who can Lightningbend redirecting it. Creating lightning takes a huge toll on the user and if used more than a few times without a large break it will likely backfire on the user and injure them. (Achieved after 7 months)