This Airbender belongs to Drnachos


Jampo is a short sixteen year old air nomad girl. She wears her hair in a braid and wears her mom's old air nomad necklace. When she gets to republic city she will most likely get the signature orange and yellow air nomad robes but for now she wears a white arctic suit for when she lived in the wastelands. She has grey air nomad eyes and her hair is a silky brown.


Jampo used to be a happy giggling go lucky girl that got along well with her mother. After the strictness of her father her personality grew a darker tone. She began to think of the worlds problems and place blame on different people. her father included. By ending up in republic city she hopes to return to her happy bubbly self. Jampo also does not follow air nomad tradition as she has been yet to acclimate herself to their culture. She still eats meat and is not very spiritually aware. She used to be an extrovert but with her father she has turned more into an introvert.


Jampo was born to an Air Nomad mother and a raider from the wastes. Jampo's mother was taken by her father as a war trophy wife. She was captured by the wastelanders from an air nomad group. Growing up in the wastes was hard for Jambo. Her parents were ruthless and she was made to hunt with her father.

Growing up the only solace she seemed to find was reading. One day her father brought back a load of supplies from a raid on a fire nation trade ship. Inside she found several books. She smuggled them into her room and she read. Her favorite book was about the Air Nomads. She loved the people and  the history behind them.

On her tenth birthday her mother took her out away from her father and told her the truth. She told Jampo she was an airbender. Her mother gave her a bronze air nomad necklace with the symbol of airbending  on it. She told her that her father cannot find out and she wanted to pass this down to her daughter. For the next six years she trained with her mother in secret. Jampo returned home and her father discovered the necklace on Jampo. In a fit of rage her father beat her mother for telling Jampo the truth. It was wrong for a wastelander to be a weak air nomad, especially his own daughter.

Jampo, with tears in her eyes ran away from home. She was able to escape on a shoddy canoe and sailed into the night. She found a ship headed to republic city and became a stowaway.


Air Nomad
Initial Powers
  • Air Blast

The user sends a burst of air out in the shape of a ball in front of them which can be used offensively or defensively.

  • Air Shield

The user creates a funnel of air in front of them that redirects attacks around them.

  • Air Swipe

The user sends a sharp jet of air out in the shape of a crescent which can be used to cut things.

  • Enhanced Agility (Passive)

The user is naturally more agile than a normal human.

  • Gliding (Passive)

The user can glide across the air for a short period of time; this can be sustained for a medium amount of time by using a glider.

Basic Powers

(Note: Once a power is chosen, it cannot be changed.)
Basic Power 1. Not yet achieved (Achieved after 1 week)

Basic Power 2. Not yet achieved (Achieved after 2 weeks)