Avatar Roleplay Wiki
Advertisement
Special Case Character Yin Shi
Michiko
Owned by Wingstrike



Michiko
Basic Information

Bender type: Nonbender
Title: Huntress
Alignment: Neutral Good
Current age: 24
General Status: Alive, acting commander of Yin Shi
Gender: Female
Sexuality: Heterosexual
Height: 5'8
Hair Color: Black
Eye Color: Brown
Relationship Status: Single


Appearance

Despite her chequered past, Michiko has still managed retain her natural looks and has soft brown eyes with shoulder-length black hair, which is almost always seen pinned up. Michiko typically wears a smart outfit with a distinguishing dark blue tailcoat with gold trim and a purple lining. Underneath she usually wears a white shirt and waistcoat with form-fitting black trousers. If required, she also has brown leather torso armour with metal plating to reinforce vital areas while maintaining a light weight, along with composite reinforced leather vambraces and greaves.

A number of Michiko's weapons have been designed to be concealed under or within her clothes, allowing her to slip past guards while attracting minimal attention. Naturally when stealth is not an issue Michiko will wield several larger weapons, such as a basket-hilted broadsword, a satchel filled with various explosives and larger electric weapons such as electric tonfa.



Personality

Michiko prefers to think before acting in practically any situation, taking time to assess what she knows and think of likely outcomes. She dislikes using combat herself as a first resort, but is not above others carrying out more unsavoury tasks for her. While Michiko may not use violence as an initial strategy, she is quite capable of holding her own in a fight, using her intelligence to fashion and wield unorthodox, yet effective weapons. She is highly proficient in various technical skills and can easily understand and use mechanical and electric systems to her advantage, ranging from picking locks and hotwiring vehicles to fashioning elaborate electrical and explosive weapons.

Michiko is well suited to oversight positions, such as strategising and leading groups, but she is quick to clash with individuals who challenge her authority. Frequently she relies on her ability to charm and manipulate to either pacify the threat, or turn the majority against them. Additionally, Michiko is a bit strict and expects the attention and respect of others, unafraid to dole out punches to deal with insubordination. While she acts and behaves with military elegance, Michiko dislikes outside interference and insists using whatever resources at her disposal to produce maximum efficiency, even if her methods are legally dubious.

She acts and moves with a certain grace and style, taking the time to speak eloquently or observe situations, Michiko normally behaves with an intrinsic elegance. While most of the time she appears as an unfeeling commander with no regard for others, she actually cares a lot for people who have shown her loyalty and trust. When planning out large operations, she actively attempts to minimise allied casualties as a priority. Michiko takes particular pride in victory or completing a job, showing the most expression of any time. It is difficult to tell if Michiko completely lacks a sense of humour, or has one even larger than her colleges, as she has the tendency to make certain situational comments completely matter-of-factly.

Despite her cold exterior, Michiko holds a quiet soft spot for young children in difficult circumstances, donating some of the money to orphanages and charities in the city that help them. She even goes as far as patrolling the areas around them to make sure they're safe, but can't work up the nerve to visit the shelters herself.



History

In her youth Michiko was somewhat of a delinquent, running with several small street gangs in the Fire Nation Capital. She rarely spoke to her parents, having little respect for them as she felt they didn't give her the freedom she ultimately wanted. With no-one to rely on but herself, Michiko made her own fortune with various gangs in the city, often impressing them with her knack for picking safe locks and hotwiring stolen cars. Inevitably though, the gang would find themselves relieved of most of their money as Michiko had made a quick getaway before long, preferring to look out for herself rather than maintain allegiances to gangs. Despite her technical prowess and natural athleticism, Michiko was eventually caught by Fire Nation police officers and offered a choice in light of her talents; either be served with a jail sentence or serve out her punishment by enlisting with the Fire Nation Army.

While in the Army, Michiko's rebellious spirit was somewhat tempered by a brutal army drill instructor, instilling a sense of self-discipline. With an improved focus, Michiko turned her attention to her career in the Army, becoming an army combat engineer, eventually reaching the rank of Chief Warrant Officer after five years. Shortly afterwards she retired, having served out her original sentence and having earned the respect of several of her superiors, but felt that she didn't have the patriotic spirit to continue serving.

Now free to pursue her own interests, Michiko became a freelance security specialist for a few years, assisting parties in testing and upgrading their security. Her tendency for efficient work and complete client confidentiality gave her a large clientèle who were not hesitant to pay her more than enough for her services. Eventually she met Ming He, who had been contracted as a private security guard to protect a company headquarters in Republic City, which had been experiencing a number of break-ins. The two quickly became good friends while working together, Ming He saw Michiko's talent for leadership and strategy, and invited her to becoming a founding member of Yin Shi, feeling that her skills were wasted while working solo.

Michiko was placed as second-in-command of Yin Shi, but functions as the group's acting commander due to Ming He's dislike at being unable to head into the field. She manages daily operations of the group and most of the regular mission deployments but will personally join missions if she has to.



Powers

Non-bender[]
Initial Abilities[]
  • Martial Arts (Passive)

The user is adept in basic martial arts, allowing them to stay on par with someone who has focused their training on bending.

  • Weaponry (Passive)

The user has trained extensively with the use of classical weapons in order to make up for their deficit when it comes to taking on a bender.

  • Agility Training (Passive)

The user has received extensive training in their agility in order to increase their raw physical speed. They would easily exceed any person who relied on their bending.

  • Weight Training (Passive)

The user has received extensive training with weights and other forms of exercise in order to increase their raw physical strength. They would easily exceed any person who relied on their bending.

  • Endurance Training (Passive)

The user has received extensive training in physical endurance in order to increase the amount of physical energy they have at any given time. They would easily exceed any person who relied on their bending.

Basic Abilities[]

(Note: Once a power is chosen, it cannot be changed.)

  • First Aid (Passive)

The user is knowledgeable in basic medical training using herbs and other medicines to treat minor injuries on themselves and others. (Achieved after 1 week)

  • Poison Adept (Passive)

The user is knowledgeable in the creation and usage of various non-lethal poisons. The effects can range from slowed movement, pain, nausea and disorientation. They cannot use any poisons that would completely render a foe unable to defend themselves. (Achieved after 2 weeks)


Combat Engineer[]
(Achieved after 1 month)
Initial Abilities[]
  • Explosive Crafting (Passive)

The user is knowledgeable in the construction and usage of assorted types of explosives. These explosives can range from simple smoke grenades or even detonate-able satchel charges. NOTE: These weapons are illegal to use.

  • Smithing and Engineering (Passive)

The user is knowledgeable in crafting weapons, armors and even basic machinery made of metal and even basic composite materials. Metal is more durable but heavy and cumbersome while composites are lighter but more vulnerable.

  • Adhesive Foam (Exclusive to Combat Engineer)

The user is able to carry a small canister of foam that quickly expands, being made of very sticky and tenacious materials, it provides an easy way to entangle and restrict foes.

  • Electrified Weaponry (Passive; Exclusive to Combat Engineer)

The user has and is knowledgeable on how to use assorted electrified weaponry which can shock and even incapacitate people struck with it. (This includes things such as bolas, Kali sticks, bo staffs, etc) NOTE: These weapons are illegal to use.

Advanced Abilities[]

(Note: Once a power is chosen, it cannot be changed.)

  • Melee Weapon Mastery (Passive)

The user has extensively trained with all forms of melee weaponry in order to become a master in the usage of them. As such, the user may use any form of melee weapon to its fullest potential. (This includes things such as: swords, axes, maces, etc)  (Achieved after 2 months)

  • Ranged Weapon Mastery (Passive)

The user has extensively trained with all forms of ranged weaponry in order to become a master in the usage of them. As such, the user may use any form of ranged weapon to its fullest potential. (This includes things such as: bows, crossbows, throwing weapons, etc)  (Achieved after 4 months)

  • Precision Strikes (Passive)

The user has trained in order to achieve the ability to be as precise as possible in combat. This ranges from striking chi points to firing arrows from a bow. However, in focusing their training in this, the user has lessened the total power behind all of their attacks.  (Achieved after 6 months)



Weapons

  • Bolas
To incapacitate enemies from a distance Michiko can carry several bolas. These can also be remotely electrified if needed.
  • Broadsword
For close combat Michiko can carry a basket-hilt broadsword, allowing her to engage in close combat while protecting her hand. The sword can carry an electric charge when wielded with Michiko's gauntlets.
  • Combat Gauntlets
Michiko's electric gauntlets have been custom made to be visually more discrete than previous models, making it difficult to identify them without seeing them in action. They also serve an additional purpose of electrifying certain hand-held weapons by conducting power through a specialised port on the grip. The gauntlets extend up Michiko's forearms to protect her from accidental electrocution.
A following modification saw the addition of a small gas-powered needle launcher to each gauntlet, giving Michiko the capability to fire short-range poison needles at targets.
  • Earth Republic Army Knife
While strictly not a weapon, Michiko's knife contains numerous tools and a small blade.
  • Explosives
Thanks to her technical proficiency, Michiko can construct and use a number of different types of explosives. Frequently used types include grenades, flash-bangs and remote charges, though she can produce other types as needed. While they used to be made predominantly from metal, all the outer components are now made from composite.
  • Garrotte
Michiko wears two small bracelets, each contains a fabric garrotte reinforced with composite wiring. While primarily assassination weapons, they are useful for catching and restraining enemy weapons.
  • Grenade Launcher
An optional weapon which is worn over either forearm, the launcher is a modified composite crossbow mechanism which can increase the distance of Michiko's grenades. However, its range is a little limited due to the small size.
  • Poison Ring
A small, but potent, backup weapon. Michiko wears a small ring on her right hand, loaded with a single dose of poison, with enough strength to knock out most individuals. In its normal state the ring's needle is retracted, making it seem like a regular piece of jewellery.
  • Tonfa
Michiko's preferred weapons in close combat are two metal tonfa which she can also charge to incapacitate opponents. Most of the time she wields them in the traditional style, using the long ends to protect her forearms and deflect blows and switching to a reverse grip to use the long ends for an extended striking distance. In some cases Michiko uses the "special grip" style, which involves wielding the tonfa by the shaft and using the handles as hooks to limit enemy movement in close combat.
  • Rope Bridge
The rope bridge is a tool used for crossing large gaps in a hurry. Most of the time they are used for establishing pathways between rooftops within the city for her and others on the team who aren't as mobile. The bridge is anchored into the floor on the user's side and then fired across into the target structure, unfolding to produce the bridge. The main bundles are reinforced with composite wiring to increase the weight the bridge can bear, as well as make it harder to cut down.
  • Variable Crossbow
Michiko's ranged weapon is a custom-made collapsible compound crossbow, able to unfold itself from a storage configuration at the press of a button for rapid use. The crossbow is designed for firing at targets over various distances and can switch between a small short range form, and a larger long range from as required. Unlike traditional bows, Michiko's weapon also carries a small magazine of bolts, allowing the next shot to be fired as quickly as the user can pull back the drawstring mechanism. Alternatively the crossbow can be used to launch grenades. In its storage form the weapon is kept on the back of Michiko's waist.
Each clip carries five composite arrows, designed to have low weight while retaining piercing power and speed while rendering them immune to manipulation. When fully armed, Michiko can carry six full clips, with a seventh in her weapon.
Normally the bolts are traditional piercing type, however, Michiko has the ability to make various others as needed, such as explosive, grapple, poison, electrified or adhesive.
  • Whisper Armour
Though Michiko normally prefers to carry her weapons concealed in plain sight or with minimal visibility, she has a custom suit of armour made for more serious combat. The Whisper armour is a set of metal plates coated in composite, attached to a leather suit that provide lightweight protection from attacks and let her carry additional ammunition for various weapons. A composite weave cloak can also be attached to make the armour less conspicuous and aid in stealth.


Advertisement