Neutral Emblem
Owned by TheDarkMerc VI

Basic Information

Bender type: Waterbender
Title: Compassionate Healer
Alignment: Lawful Good
Current age:
General Status: Alive
Gender: Female
Sexuality: Bi-Curious
Height: 5'7
Hair Color: Dark Brown
Eye Color: Hazel
Relationship Status: Single
OOC Plans: At the moment, she shall be one of the employee healers at the Republic City Medical Center. More to come...


Ashani is an average height female, with dark cocoa skin, even darker brown hair, and bright hazel eyes. Her figure is tight and slim, but appreciatively curvy with junk filling all the right places.


For as long as Ashani’s been in this world, she has wanted to help people in need. She’s always been very compassionate about others well-being and tends to go out of her way to help, even without being asked. As a person, Ashani is very approachable, never once saying anything negative...out loud, of course. In work-mode, she knows how to be professional in any situation, taking care not to make any mistakes. She may seem tired sometimes, due to occasional late nights, but she trusts herself to make due. Overall, Ashani is an amazing individual and knows how to smile, even when she doesn’t feel like smiling.


Born and bred in the bustling chaos that is Republic City, Ashani was raised by a Waterbender named Runo and a Firebender named Burai. Runo was Healer that worked at the Republic Medical Center, who had saved many lives from severe injuries in her time. Burai was travelling wanderer that travelled across the four nations before settling down in Republic City due to the Citizen Project. They met one night at The Drunken Shirshu, both tired from their own personal agendas; Runo with a long day at the Center and Burai desperately trying to get a job and/or apartment. One noticed the other’s similar mood and decided to start up a conversation, which somehow lasted all the way to closing time. They talked about everything. Her job, his travels, everything. When the bartender kicked them out, Runo offered him to stay with her, in which Burai could hardly refuse.

Some would be taken aback when they hear they didn’t fool around. On the contrary, soon as they got there, they immediately passed out together on the couch. If it wasn’t obvious, this would be the start of their of the beginning for them. The beginning months were surprisingly smooth: Runo would go to work morning while Burai went out to look for work, both coming home late, eat dinner, sleep, repeat. Roommates, basically. Over time, however, there was a building tension between them. Whenever they were alone, one would glance at the other, their attractiveness causing...explicit thoughts to surface. It wasn’t long before they gave in to their passions, and to their feelings.

It wasn’t long before Runo came to find that she was indeed pregnant with Burai’s child. Despite this, she still felt compelled to continue going to work. “Helping others is still a priority”, she would always say. Burai also happened to be working as well, landing a job, believe it or not, as a nurse at the Medical Center. That way, he could keep an eye on Runo in case anything happened. Plus, he had learned a few things from Runo during their time together and the pay was substantial.

Nine months later, Runo’s water broke right when she was about to clock out. Her fellow doctors and healers, Burai among them, rushed to her head and hurried her to the Maternity Ward. It was a long night that night, but paved the way to something beautiful. Runo had given birth to a healthy baby girl, whom she named Ashani.

Ashani greeted the world with a smile. A smile that could brighten anyone’s day. Ashani had her mother’s dark skin tone and long, fluffy hair, but she also inherited her father’s sharp eyes and toned face structure. With her in their lives, their hectic little lifestyle seemed just a bit brighter. At a young age, Ashani seemed to always want to help, be with cooking dinner, or cleaning around, she always had a sense of samarity. At the age of eight, her waterbending abilities manifested for the first time, delighting her mother greatly. She herself was the one who taught her how to waterbend properly, mastering it, even teaching her how to heal with water. She started off a bit rocky, but overtime, she began to progress exceedingly.

As she grew much older, her desire to help hardly diminished. Inspired by her mother, Ashani began to study in a medical field, learning bending and non-bending ways to mend and heal. When she turned eighteen, she applied at the same place she was born as a nurse, starting at the bare minimum. At age twenty-one, she was promoted to be one of the praised healers at the Center.

Then, seemingly out of the blue, Ashani’s father, Burai, announced that he and her mother were going on a vacation to travel across the nations, a promise he made to her at an unspoken time. Leaving her their apartment, they departed on a travel ferry, leaving Ashani in her own personal life in Republic City.


Water Tribesman
Initial Powers
  • Water Whip

The user can create a whip of water to quickly strike at something.

  • Water Jet

The user can create a jet of water that can be used to push back or even topple others.

  • Water Wave

The user can create a small wave from a nearby source of water that can be used to crash down on something.

  • Temperature Control (Passive)

The user can alter the temperature of water, allowing them to cause it to boil or even freeze.

  • Pressure Control (Passive)

The user can alter the pressure of water, allowing them to use it to grab or strike things.

Basic Powers

(Note: Once a power is chosen, it cannot be changed.)

  • Water Knife

The user can create a pressurized blade of water that can be used as a melee weapon. While wielding these blades, the user cannot use any other waterbending techniques from their hands. (Achieved after 1 week)

  • Water Shield

The user creates a wall of water in front of them that blunts and slows attacks from in front of them. (Achieved after 2 weeks)

Rain Healer
(Achieved after 1 month)
Initial Powers
  • Octopus Form

The user can surround their body in a pressurized suit of water which has eight arms for offense or defense. The user cannot move while using this power.

  • Waterspout

The user can create a spout of water which can be used to lift them or others up off the ground. Requires a body of water.

  • Water Healing (Exclusive to Rain Healer)

The user is able to heal wounds with water. The time it takes to heal the wounds is based off the severity. The user can also partially heal multiple allies from a distance by connecting them with a string of water. The number of allies which can be chained depends on the amount of water available.

  • Water Burst (Exclusive to Rain Healer)

The user surrounds themselves in a suit of water before blasting it outwards, pushing surrounding enemies back.

Advanced Powers

(Note: Once a power is chosen, it cannot be changed. Also, Master level powers can only be achieved after 7 months and require 2 open power slots.)

  • Armless Waterbending (Passive)

The user is able to waterbend without using arm motions while bending.  (Achieved after 2 months)

  • Plantbending (Passive; requires 2 open slots)

The user is able to manipulate the water in plants in order to strip the water from them or even control the movements of plants. While they need a plant as a source, they are able to rapidly grow existing plants, even beyond the size they would naturally grow, for use as well as repair damaged plants. Plants with high water density can be extremely resilient to blunt force and even fire but are still vulnerable to sharp objects. (Achieved after 7 months)