Board Thread:Voting/@comment-2110162-20160911062441

Alright, I'm gonna be quite frank and get straight into this: the way we do events suck. While I do realize people can't spend all their time on the wiki and many of us live in different time zones, the fact that it takes thirty days or more to get through an event is a bit ridiculous. Luckily, I have a proposed way to remedy this.

Missions.

What exactly are Missions, you ask? Well, they're a lot like the events we currently have, except there is a little more variety in how and why they're being done. They're also smaller than big events, so they can get done quicker and give participants a bigger role.

Factions would assign the missions, but admins would carry out the overseeing of them. They would need to be reviewed before prizes are given out after the end of the RP.

Connected With a Main Story - Missions would generally be connected to a greater story arc. For example, if How To Pay Bail was the story arc, it would be divided up into several missions. For example, one team might be sent to obtain the schematics to the prison. Another would scout out the place and a third team could actually infiltrate the prison. They would all be working for the greater goal.

Your Actions Matter: Whether you pass or fail your mission can determine how the story will shift. For example, if you were happened to be sent to eliminate an important leader, but failed, the story would be different than if you carried out your mission with success.

Rule of Five: To solve the most fundamental problem with our current system, there will be a maximum of five people in one mission (four participants and one gamemaster).

Death Enabled: In order to make missions as thrilling as possible, it only makes sense to make the possibility of death applicable if you so choose to venture on this dangerous quest. This isn't to say you can just be killed off on whim, but if you are impossibly outmatched and defeated, it is as the gamemaster's discretion whether or not your character is killed.

EP Boost: To complement the dangers of death, it would be fitting to give characters who participate a special boost in Event Points for their participation. That's why I propose it would be doubled from previous events. This would leave it at 4 EP per mission.

I believe with these proposed changes, we would not only solve the slow progression issue with our current events but bring a more interesting and diverse approach to RPing out faction story arcs.

Thanks,

-WG 