Template:Frigid ArenaT

Contained in a metal dome with a glass skylight would be the Frigid Arena, cold temperatures are blasted into the dome with powerful air conditioning. Probenders must endure the cold throughout the battle, prolonged exposure can lead to early symptoms of hypothermia. A very large pool of chilly water can be seen at the center and serves as the only source of water for waterbenders, earth disks are spread out across the arena. It is forbidden to try shattering the glass. Water splashed outside the pool tends to freeze, creating another hazard. Trap doors occasionally open all over the arena, leading into a small pool of ice water like the one at the center. The exposure to that temperature can disorient probenders for some time. There are also large buckets of water that randomly tilt towards the ground, threatening probenders with freezing ice water from below and above.

Note: Please do not forget the trap roll every 2 posts that determines whether your character is harmed by one of the two traps. Regular outcome rolls must still be made every post.