Thread:Hydrocarbon1997/@comment-17105079-20150921171640/@comment-17105079-20150921194543

I feel as if the entire story of the mission is already based off the decisions of the participants. But when you give information that clearly points to a better "decision" such as avoiding the second floor, it puts the idea in the minds of the roleplayers, almost like giving their characters knowledge they should not really possess: Metagaming.

I would also like to add, if you would like to have someone be daring and send them to do something specific, don't put it in negative connotation. "-going there definitely sounds like a mistake" was unnecessary, and I'm rather certain that without those seven words, the tightened security on the second floor would only reinforce the idea that the objective was up there. Instead, it let Riri know this was a bad choice, leading her to make up an obscene reason the avoid the second floor. A highclass building such as the Tensho Coutnry club is going to have thick floor and sound infrastructure, and even more Eru is a nonbender, so there's not even the chance she felt them with earthbending or spirits or whatever. But the new knowledge of an ill-advised trip to the second floor was in Riri's head, thus making her think appropriately that Eru would too know this.