Board Thread:Voting/@comment-2110162-20160911062441/@comment-2110162-20160919014522

ShroudedDusk wrote:

TheMysterious26 wrote:

ShroudedDusk wrote:

TheMysterious26 wrote: Again, the death thing strikes me as out of place in the community. Let's say we implement this system as is and we have some mission going on (and idk how you get in a "vastly outnumbered" situation or anything), but it comes down to the GM. Nobody, even if they admit they got their character in a bad spot, is going to just go "Oh darn guess all the time I spent growing this character ends for some mission that means hardly anything in the grand scheme of things." From a casual perspective, no amount of EP would make me even consider doing a mission. Mainly I want to offer the ep for choosing to kill of your character for the following reasons.

1) People will kill of old characters they will not want anymore instead of archiving them.

2) People can be rewarded for having have had characters for that long even if they no longer like the concept.

3) Enrich events IC because it makes the characters realize death is a thing. Okay, in this sense I might see it, where the owner has full control of whether a character dies.

Yet, people being rewarded for offering a corpse?

So, theoretically, I could just pump out a shit load of characters, do like 2-3 rp's on them, and kill them off for free EP.

IDK if you just explained that because your wording confused me, but that's a hole that would need to be dealt with. My idea would be that only characters that have reached a certain progression, have been in a faction for a decent period of time, and die in a way meaningful to the plot would yield this bonus at the rp coordinator(s)'s discretion. I would figure that the citizenship applications would settle out that 'pumping out chars for free EP' considering your char has actually gotta be decent to pay through, but if that somehow fails I figure a progression requirement, as Dusk suggested, could solve. I don't think the char's death should necessarily have to be meaningful, because accidents happen all the time and these missions are dangerous. In essence, a guy who dies by a stray arrow or falling to his death would probably get as much as a guy who dies in an epic last stand so long as he meets the progression level.