Board Thread:Announcements/@comment-3560733-20150301073000/@comment-25401609-20150301094452

Alright, here's my views on the everything because reasons, ideas and comments.

Initial powers. While there's only two, it kinda works - they are both very open ended powers, whereas not all the bending powers are like that. Maybe one more power here would be sufficent, I'm drawing a blank atm but I'll put something here when I think of something.

I think there should be two basic ability slots, three adv slots (two of which can be taken up by master a master ability) and maybe add a lot more adv powers.

Basic power ideas:

Enhanced agility, it seems natural that a non-bender who has trained for speed and flexiblity would be able to use this. Something about more strength and or speed - a better way of decribing a non-bender is a body-bender - their body is their element. As benders can also use weapons to enhance the bending (not going off site policy, going off the canon here), so can benders. Some adv power ideas: Weapon mastery could be a master power because it's kinda really good. Knowledge of poisons - while it may need a better title, could be cool. I like the flying kit - kinda like that kid in the wheelchair from TLA. Food for thought. Engineering - idk how it would be useful but building stuff? Mad driving skills? Kinda just putting shit out there. That's all I've got, I'll post more as I think of it.