Board Thread:Voting/@comment-2110162-20160911062441/@comment-2110162-20160919014654

TheMysterious26 wrote: Again, the death thing strikes me as out of place in the community. Let's say we implement this system as is and we have some mission going on (and idk how you get in a "vastly outnumbered" situation or anything), but it comes down to the GM. Nobody, even if they admit they got their character in a bad spot, is going to just go "Oh darn guess all the time I spent growing this character ends for some mission that means hardly anything in the grand scheme of things." From a casual perspective, no amount of EP would make me even consider doing a mission. The whole point of this would be that your success or failure matters. Thus, if you died, but your friends succeeded, you would likely be hailed as a hero and martyr. If you failed, you would still probably be a martyr, but your faction may also suffer severe reveberations from the failure which would in turn effect the course of the story.