Avatar Roleplay Wiki:Probending

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Probending
With the spark of the rebellion, the popular spectator sport of probending came to an end. During the disarray in the city, there was no time for such things to exist. However, after the reformation of the cities government and a new era of peace; probending has begun once again but now with a new twist. While the core of the game remains the same, the practice of it differs greatly. Rather than trying to gain ground and eventually knock your opponents off of the platform; you are now boxed on all sides into a cage and fight for an allotted duration. Regarding the teams, unlike before, where you had to have a team of a firebender, waterbender and earthbender; the team can now consist of a mix of any of the four bendings and even have multiples of the same. Also, there are now three probending leagues: Solo, Duo and Team.

Rules
The benders are still limited to only basic forms of bending, however; as probending is now considerably different, some other rules have changed. A match consists of 10 posts per person in Solo, 5 in Duo and 3 in Team. Each match is assigned 2 judges. The each judge accounts for half of the final scores based off their assessment of the roleplaying quality performed by those in a match. They also keep track of the random numbers generated by the RNG, which plays a large part in a match. The RNG determines whether or not an attack hits, misses, is blocked, etc. When taking your turn(except the first turn), you may react to to the previous turn and then carry out a new offensive(except for the last turn).

Judging
Judging is done by the admin team and a select few voted to be fair and trustworthy. The primary job of the judges is to analyze and score the roleplaying done in a match. They must also keep track of the RNG in order to avoid bias or cheating.

Scoring
The judges scores are based off the following: Creative use of powers(15 total points possible) Effective use of powers(15 total points possible) Compliance with the RNG ruling(10 total points possible) Spelling and grammar(5 total points possible) Judges discretion(5 total points possible)

RNG
The RNG is there to make the game more like a game. Rather than being like a traditional roleplay where one person attempts an attack and the other decides whether it is effect or not, the RNG decides this completely. It avoids godmodding quite effectively as well. There are many different possibilities for the RNG beyond just hit or miss.

RNG Rolls
1: Direct hit; the target is struck directly with the attack 2: Glancing blow; the target is struck partially with the attack 3: Miss/dodge; the target is not struck with the attack 4: Block; the target blocks the attack 5: Redirection; the target redirects an attack of their element(Reroll if the attack is not their element)

Solo
The Solo league focuses on one on one combat with an opponent. As you have no one else with you, you must rely solely on yourself to win. The arena's size in this league is smaller than the others.

Duo
The Duo league allows you to have a partner while in the arena. As you have a partner, you are able to use teamwork in order to defeat your opponents. The arena's size in this league is in between the other.

Team
The Team league allows you to have three people altogether. As you have a full team, you are able to rely on each other much better to cover weaknesses and boost strengths. The arena's size is this league is much larger than the others.

Signup
If you'd like to join a Probending league, please list your character's name and the league they want to join. If you're joining the Duo or Team leagues, please also include a team name. (NOTE: Currently we are only testing the Solo league.)

List

 * 1) Tetsuya (Earthbender) (Hydro)
 * 2) Kiyomi Nakahara (Firebender) (Orbit)
 * 3) Takara (Earthbender) (Void)
 * 4) Ryös (Firebender) (Merc)
 * 5) Titos (Firebender) (Onyx)

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