Board Thread:Voting/@comment-2110162-20160911062441/@comment-29798330-20160912125436

TheMysterious26 wrote: Again, the death thing strikes me as out of place in the community. Let's say we implement this system as is and we have some mission going on (and idk how you get in a "vastly outnumbered" situation or anything), but it comes down to the GM. Nobody, even if they admit they got their character in a bad spot, is going to just go "Oh darn guess all the time I spent growing this character ends for some mission that means hardly anything in the grand scheme of things." From a casual perspective, no amount of EP would make me even consider doing a mission. Mainly I want to offer the ep for choosing to kill of your character for the following reasons.

1) People will kill of old characters they will not want anymore instead of archiving them.

2) People can be rewarded for having have had characters for that long even if they no longer like the concept.

3) Enrich events IC because it makes the characters realize death is a thing.