Board Thread:Announcements/@comment-3542404-20160109022609

Following some debate about the Rain Healer's default powers, it was felt the class was a little lacking in offence at the cost of two healing powers (Water Healing and Water Rejuvenation). To help balance the Rain Healer against more aggressive movesets, Water Healing and Water Rejuvenation have been fused into a single power (still called Water Healing) to make way for the Rain Healer's new power: Water Burst, an AoE attack designed to force back opponents who try to close in.


 * Water Healing (Exclusive to Rain Healer)
 * The user is able to heal wounds with water. The time it takes to heal the wounds is based off the severity. The user can also partially heal multiple allies from a distance by connecting them with a string of water. The number of allies which can be chained depends on the amount of water available.


 * Water Burst (Exclusive to Rain Healer)
 * The user surrounds themselves in a suit of water before blasting it outwards, pushing surrounding enemies back.

Not only does this keep the Rain Healer's medic potential intact, but makes it a little sturdier in a fight. 