Probending Team Match: Kairo, Amma and Jun vs Takara, Osamurei and Ryos

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Arena Info
The arena for this match is set in the practice arena in the basement of the Probending Stadium. Instead of actually having the walls fenced off there are merely wooden barriers so those using it know where they can't go. The ground is badly damaged from a lot of use by those in the leagues. The octagonal arena has earth disk slots and water vents evenly spaced out on the ground for usage by those training.

Special Rules

 * 1) Posting: Posting in a Team match, much like a Duo match, is done in two ways. First, each team will take turns posting. So, it will go something like: Team A, Team B, Team A, Team B, etc. However, inside each team's posts the two members may choose who posts first.
 * 2) RNG rolls: RNG rolls in a Team match are much different than a Solo match. As each member of a team posts before the other team does, all the RNG rolls are done after the Team has both posted. As such, the opponents then respond to the rolls at the same time.
 * 3) Special RNG roll cases: In a Team match, there are a couple of special roll cases for the RNG similar to a Duo match; however there are additional combinations of them as well. The first of which happens when two or three attacks are aimed at the same target. When this happens, the target becomes unable to roll two blocks or two dodges. A duplicate roll will result in a reroll. They can still however roll a block and a dodge separately. The second happens when a team combines two or three of their attacks into one. This causes there to be only one roll instead of two or three. However, the #2 roll which normally would indicate a glancing blow will now count as a direct hit instead in the case of a double combo attack, increasing the odds to land a direct hit by double. If all three attacks are combined into one, the roll is changed entirely. It then becomes a pure 50/50 chance to hit or miss, increasing the chance to land directly but also increasing the chance to miss as well. Combined attacks also make the #5 roll count as a reroll, regardless of the elements being used.
 * 4) Intercept roll: In the case of two or three attacks being aimed at a single target, a partner of the target's that is not being targeted by an attack may choose to perform an intercept roll. This roll is a 50/50 shot to intercept one of the two or three attacks. If the roll is a success, the attack is rerolled and treated normally from there on. The only difference is the location the attack would strike at is determined randomly by the RNG judge. The purpose of an intercept roll is to allow for a team member to defend their allies when being ganged up on. It is possible for two teammates to intercept two of three attacks that are focused on one target.

Match
VS ''The coin toss was shown in favor of Void, Wind and Dark. They may take the first post or pass it off to Nat and Iro in the area below.'' -
 * Kairo (Airbender) (Hydro)
 * Amma (Earthbender) (Bird)
 * Jun Li Hua (Earthbender) (Kira)
 * Takara (Earthbender) (Void)
 * Osamurei (Firebender) (Wind)
 * Ryös (Firebender) (Merc)

Judging
Judge: Azrael

Not yet Judged

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