Board Thread:Announcements/@comment-3560733-20150120220745/@comment-25401609-20150122122055

Wingstrike wrote: Zombie attack (or equivalent, corrupted spirits?) a la CoD? Take a bunch of characters, have them all arrive in a desolate location where they need to fight off waves of enemies which get progressively harder. Bonus points for teamwork (figuratively speaking). The further you get, the better your reward is.

To keep it interesting, some enemies may have resistance to certain elements/attack styles and would need to be taken on in another way, as well as possessing their own different characteristics. This seems to have been mostly ignored but I love it.