Thread:Hydrocarbon1997/@comment-17105079-20150921171640/@comment-5142966-20150921193307

well it's never me FORCING a char to do something, it's me always putting options on the table. Like you guys were able to choose which floor to proceed on, I was actually hoping someone would be bold and go on the 2nd floor. I want missions to be heavily affected by the choices chars make. Like this isn't a thing now, but I'd like to create a system where the entire story of a mission is based on the choices of participants. Basically they'd be rped like a gamebook. Sound cool?